Bench Brawl / Field notes

Sansad Showdown controls and combos

Keep the original game's keys within reach. These inputs come from FightKaro's public control legend; Bench Brawl's independent practice arena has a separate control scheme below.

Updated · Independent guide · Free to read

Original Sansad Showdown keyboard controls

Open the original game ↗ and focus its play area. The direction “back” means away from your opponent; “forward” means toward them. Directions can change when fighters switch sides.

FightKaro public keyboard legend, checked November 12, 2026
ActionInputUse
MoveA / D or ← / →Change distance from your opponent.
JumpW or ↑Leave the ground.
CrouchS or ↓Enter the low stance.
BlockHold backHold the direction away from the opponent.
PunchJBasic punch input.
KickKBasic kick input.
GrabI or J + KThe listed grab inputs.
SuperL or SpaceUse when SHAKTI is full.
PauseEscOpen the pause menu.
Music / muteM / NOriginal game's audio shortcuts.

On the selection screen, the published shortcuts are T for stage, 1/2/3 for CPU difficulty, and Enter to fight. See the first-match walkthrough for the selection sequence.

Specials and combo inputs

The original page prints the sequences below. Commas indicate a sequence; a plus sign means a combined input. This reference does not assign unverified frame data, damage totals or character-specific effects.

Inputs printed in the original game's legend
CategoryInputs
Directional specialsForward + J; Forward + K
SweepDown + K
Punch sequencesJ, J, J; J, J, K
Mixed and kick sequencesJ, K, K; K, K
Low sequencesDown + J, J; Down + J, K

Try one short sequence at a time. Watch whether the first attack reaches before adding the next input. The live game's feedback is a better guide to timing than rapidly pressing every button.

Sansad Showdown mobile controls

The public page displays a movement stick and PUNCH, KICK, GRAB and SUPER buttons. It also describes upward movement for jump, downward movement for crouch, and holding back to block. It requests landscape orientation.

The touch legend expresses its combos with P for punch and K for kick: P,P,P; P,P,K; P,K,K; K,K. The SUPER control is tied to a full SHAKTI meter. Follow the current on-screen prompts if the original game changes.

Our practice arena uses these controls

The Bench Brawl arena is a separate original minigame. It has a dedicated block input and no grab or crouch move. Original-game combo sequences are not implemented in it.

Bench Brawl controls
ActionPlayer onePlayer two in local mode
MoveA / D← / →
JumpW↑
Hold blockS↓
Punch / kickJ / KU / I
SpecialL or SpaceO
Pause or resumeP or EscUse the same pause control

Touch buttons provide player-one movement, jump, block and attacks. Local two-player mode needs one shared keyboard. Some keyboards cannot register many simultaneous keys, so a missed multi-key input may be a device limitation.

Original-game source: FightKaro's public keyboard and touch legends, checked November 12, 2026. This is an independent reference, not an official control manual.