Bench Brawl / Field notes
Sansad Showdown controls and combos
Keep the original game's keys within reach. These inputs come from FightKaro's public control legend; Bench Brawl's independent practice arena has a separate control scheme below.
Updated · Independent guide · Free to read
Original Sansad Showdown keyboard controls
Open the original game ↗ and focus its play area. The direction “back” means away from your opponent; “forward” means toward them. Directions can change when fighters switch sides.
| Action | Input | Use |
|---|---|---|
| Move | A / D or ← / → | Change distance from your opponent. |
| Jump | W or ↑ | Leave the ground. |
| Crouch | S or ↓ | Enter the low stance. |
| Block | Hold back | Hold the direction away from the opponent. |
| Punch | J | Basic punch input. |
| Kick | K | Basic kick input. |
| Grab | I or J + K | The listed grab inputs. |
| Super | L or Space | Use when SHAKTI is full. |
| Pause | Esc | Open the pause menu. |
| Music / mute | M / N | Original game's audio shortcuts. |
On the selection screen, the published shortcuts are T for stage, 1/2/3 for CPU difficulty, and Enter to fight. See the first-match walkthrough for the selection sequence.
Specials and combo inputs
The original page prints the sequences below. Commas indicate a sequence; a plus sign means a combined input. This reference does not assign unverified frame data, damage totals or character-specific effects.
| Category | Inputs |
|---|---|
| Directional specials | Forward + J; Forward + K |
| Sweep | Down + K |
| Punch sequences | J, J, J; J, J, K |
| Mixed and kick sequences | J, K, K; K, K |
| Low sequences | Down + J, J; Down + J, K |
Try one short sequence at a time. Watch whether the first attack reaches before adding the next input. The live game's feedback is a better guide to timing than rapidly pressing every button.
Sansad Showdown mobile controls
The public page displays a movement stick and PUNCH, KICK, GRAB and SUPER buttons. It also describes upward movement for jump, downward movement for crouch, and holding back to block. It requests landscape orientation.
The touch legend expresses its combos with P for punch and K for kick: P,P,P; P,P,K; P,K,K; K,K. The SUPER control is tied to a full SHAKTI meter. Follow the current on-screen prompts if the original game changes.
Our practice arena uses these controls
The Bench Brawl arena is a separate original minigame. It has a dedicated block input and no grab or crouch move. Original-game combo sequences are not implemented in it.
| Action | Player one | Player two in local mode |
|---|---|---|
| Move | A / D | ← / → |
| Jump | W | ↑ |
| Hold block | S | ↓ |
| Punch / kick | J / K | U / I |
| Special | L or Space | O |
| Pause or resume | P or Esc | Use the same pause control |
Touch buttons provide player-one movement, jump, block and attacks. Local two-player mode needs one shared keyboard. Some keyboards cannot register many simultaneous keys, so a missed multi-key input may be a device limitation.
Original-game source: FightKaro's public keyboard and touch legends, checked November 12, 2026. This is an independent reference, not an official control manual.